Your dog Homer is your best friend. One afternoon he chases a white cat into a creepy old house. you call Homer's name, but he doesn't come back! You think this house looks haunted. you can follow Homer inside the old house, but if you meet a ghost or ghoul, you will have to decide what to do. You choose what happens next!
You are a race car driver alone in Africa where the course is tough, hazardous, and risky, with unscrupulous competitors. Floods, elephants and local guerrillas are nothing compared to the drivers who will do anything to win. The race course you choose may spell the beginning or end of your career.
You are a brave alien who lives on a planet of wise, technologically-advanced beings. There's just one problem: you are the only member of your generation. Lately, it seems like no matter what you do venture off the grid into the Black Territory following an alligator; befriending new species; transmitting messages out to the universe you get into trouble with the Elder Tribunal. It 's like they don't even remember being just 450 years old! You finally...
You trace a desperate anonymous caller to a house on the site of a former Civil War prison. Is it safe to go in alone? Depending on the choices you make, will this house of danger be your biggest case or your last?
"For years, you've had unique telepathic conversations with an alien named Freedo, who you like and trust. When you're tapped by several high-powered organizations to work with them on top-secret UFO research projects, you know it won't be long until your secret is revealed"--P.  of cover.
Your mission with the Zondo Quest Group is to combat the Evil Power Master who has reportedly allied with the Ant People. Are your missing group members playing a prank or have the Ant People taken them prisoner?
"You are a brave adventurer who likes exploring haunted places with your dog (and best friend), Homer. Haunted places are full of mysteries, and stories that no one else knows about. Will you go to Thailand and search out the palace guarded by angry elephants, or travel to England and uncover centuries of mystery in the haunted Montagoo Hall?"--P.  of cover.
You are traveling in a caravan from Tibet to India with your friends and family. Once a year, your father travels with a caravan of people, ponies, camels, and dogs to far-away India. Your father's helper can't join him this year--are you brave enough to take his place. The caravan crosses a dangerous mountain range, and travels through places very different than your home.