Actionable gamification: beyond points, badges, and leaderboards
Description
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Subjects
Subjects
Aspect psychologique
Aspect social
Computer games
Computer games -- Design
COMPUTERS
COMPUTERS -- General
COMPUTERS -- Programming -- Games
COMPUTERS -- Programming -- General
Conception
Conception participative (Conception de systèmes)
Design
Design -- Aspect psychologique
Design -- Aspect social
Design -- Facteurs humains
Design -- Human factors
Design -- Philosophie
Design -- Philosophy
Design -- Psychological aspects
Design -- Social aspects
ergonomics
Ergonomie
Facteurs humains
Games
Gamification
General
Human engineering
Human factors
Industrial design
Industrial design -- Social aspects
Jeux de simulation
Jeux sur Internet
Jeux sur Internet -- Aspect psychologique
Jeux vidéo
Jeux vidéo -- Conception
Ludification
Motivation (Psychologie)
Motivation (Psychology)
Philosophie
Philosophy
Programming
Psychological aspects
Psychologie sociale
Simulation games
Social aspects
social psychology
User-centered system design
Video games
Video games -- Design
Video games -- Psychological aspects
Aspect social
Computer games
Computer games -- Design
COMPUTERS
COMPUTERS -- General
COMPUTERS -- Programming -- Games
COMPUTERS -- Programming -- General
Conception
Conception participative (Conception de systèmes)
Design
Design -- Aspect psychologique
Design -- Aspect social
Design -- Facteurs humains
Design -- Human factors
Design -- Philosophie
Design -- Philosophy
Design -- Psychological aspects
Design -- Social aspects
ergonomics
Ergonomie
Facteurs humains
Games
Gamification
General
Human engineering
Human factors
Industrial design
Industrial design -- Social aspects
Jeux de simulation
Jeux sur Internet
Jeux sur Internet -- Aspect psychologique
Jeux vidéo
Jeux vidéo -- Conception
Ludification
Motivation (Psychologie)
Motivation (Psychology)
Philosophie
Philosophy
Programming
Psychological aspects
Psychologie sociale
Simulation games
Social aspects
social psychology
User-centered system design
Video games
Video games -- Design
Video games -- Psychological aspects
More Details
ISBN
183921077
9781839210778
9781839210778
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