Intro: So You Want to be a Video Game Producer
Sect. 1. What is a Video Game Producer?
2. Producing at a Developer
3. Producing at a Publisher
5. Size and Scope: Large vs. Small, Licensed vs. Original
Sect. 2. The Process in a Nutshell
8. The History of Game Development
9. Game Project Lifecycle Overview
12. Publishers Selecting Developers
Sect. 3. Scheduling and Structure
13. Scheduling and Structure
14. Development Plan Management (Scheduling to Production)
16. The Milestone Schedule
Sect. 4. Managing Your Project, Your Team, Your Time, and Yourself
18. Being an Organized Producer
19. Reviews and Approvals
21. Managing and Supporting Multiple Projects
23. Technology: What Every Producer Should Know
24. External Management (Publisher)
25. What You Hope to Achieve at Concept
26. The Producer's Role at the Concept Stage
27. The Creative at the Concept Stage: The Evolution
28. Concept Risk Management
30. What You Hope to Achieve at Pre-Production
31. The Producer's Role at Pre-Production
33. Tech, Art, and Sound Design Docs
34. The Tech Side at Pre-Production
35. Proof of Concepts, Target Renders, and Prototypes
36. Risk Management: What Can Go Wrong at Pre-Production
Sect. 7. The Production Phase
37. What Are Your Goals for the Production Phase
38. Builds and the Build Process
39. The Quality Assurance (QA) Process
41. Risk Management During Production
42. What Is the Goal at the End of Production?
43. Game Ratings: The ESRB and You
44. First-Party Submissions
45. Producer Role During Post-Production Phase