A mind at play : how Claude Shannon invented the information age
(Book)
Author
Contributors
Goodman, Rob, author.
Published
New York : Simon & Schuster, 2017.
Edition
First Simon & Schuster hardcover edition.
ISBN
1476766681, 9781476766683
Physical Desc
xv, 366 pages, 16 unnumbered pages of plates : illustrations ; 24 cm
Status
Adult Biography (3rd floor)
BIO SCITECH SHANNON, C 2017
1 available
BIO SCITECH SHANNON, C 2017
1 available
Description
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Copies
Location | Call Number | Status |
---|---|---|
Adult Biography (3rd floor) | BIO SCITECH SHANNON, C 2017 | On Shelf |
More Details
Published
New York : Simon & Schuster, 2017.
Format
Book
Edition
First Simon & Schuster hardcover edition.
Language
English
ISBN
1476766681, 9781476766683
Notes
Bibliography
Includes bibliographical references (pages 329-346) and index.
Description
The life and times of one of the foremost intellects of the twentieth century: Claude Shannon—the architect of the Information Age, whose insights stand behind every computer built, email sent, video streamed, and webpage loaded. Claude Shannon was a groundbreaking polymath, a brilliant tinkerer, and a digital pioneer. He constructed a fleet of customized unicycles and a flamethrowing trumpet, outfoxed Vegas casinos, and built juggling robots. He also wrote the seminal text of the digital revolution, which has been called “the Magna Carta of the Information Age.” His discoveries would lead contemporaries to compare him to Albert Einstein and Isaac Newton. His work anticipated by decades the world we’d be living in today—and gave mathematicians and engineers the tools to bring that world to pass. In this elegantly written, exhaustively researched biography, Jimmy Soni and Rob Goodman reveal Claude Shannon’s full story for the first time. It’s the story of a small-town Michigan boy whose career stretched from the era of room-sized computers powered by gears and string to the age of Apple. It’s the story of the origins of our digital world in the tunnels of MIT and the “idea factory” of Bell Labs, in the “scientists’ war” with Nazi Germany, and in the work of Shannon’s collaborators and rivals, thinkers like Alan Turing, John von Neumann, Vannevar Bush, and Norbert Wiener. And it’s the story of Shannon’s life as an often reclusive, always playful genius. With access to Shannon’s family and friends, A Mind at Play brings this singular innovator and creative genius to life.
Action
2017-09-20
Action
2017-09-20 SB
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Citations
APA Citation, 7th Edition (style guide)
Soni, J., & Goodman, R. (2017). A mind at play: how Claude Shannon invented the information age (First Simon & Schuster hardcover edition.). Simon & Schuster.
Chicago / Turabian - Author Date Citation, 17th Edition (style guide)Soni, Jimmy and Rob, Goodman. 2017. A Mind At Play: How Claude Shannon Invented the Information Age. New York: Simon & Schuster.
Chicago / Turabian - Humanities (Notes and Bibliography) Citation, 17th Edition (style guide)Soni, Jimmy and Rob, Goodman. A Mind At Play: How Claude Shannon Invented the Information Age New York: Simon & Schuster, 2017.
Harvard Citation (style guide)Soni, J. and Goodman, R. (2017). A mind at play: how claude shannon invented the information age. First Simon & Schuster hardcover edn. New York: Simon & Schuster.
MLA Citation, 9th Edition (style guide)Soni, Jimmy,, and Rob Goodman. A Mind At Play: How Claude Shannon Invented the Information Age First Simon & Schuster hardcover edition., Simon & Schuster, 2017.
Note! Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy. Citation formats are based on standards as of August 2021.