Hikaru no go. 4, Divine illusions
(Graphic Novels & Manga)
Author
Contributors
Published
San Francisco : Viz, [2005].
Edition
Shonen Jump Graphic Novel ed.
ISBN
1591166888, 9781591166887, 141560052X, 9781415600528
Physical Desc
198 pages : chiefly illustrations ; 19 cm.
Status
Junior - Manga (2nd floor Children's Area)
J-MAN HOTTA v.04
1 available
J-MAN HOTTA v.04
1 available
Description
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Subjects
LC Subjects
Comics (Graphic works)
Ghost stories.
Go (Game) -- Comic books, strips, etc.
Go (Game) -- Fiction
Go (Game) -- Fiction
Go (Game) players -- Comic books, strips, etc.
Go (Game) players -- Fiction
Go (Game) players -- Fiction
Graphic novels
Spirit possession -- Comic books, strips, etc.
Spirit possession -- Fiction.
Ghost stories.
Go (Game) -- Comic books, strips, etc.
Go (Game) -- Fiction
Go (Game) -- Fiction
Go (Game) players -- Comic books, strips, etc.
Go (Game) players -- Fiction
Go (Game) players -- Fiction
Graphic novels
Spirit possession -- Comic books, strips, etc.
Spirit possession -- Fiction.
Also in this Series
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Copies
Location | Call Number | Status | Due Date |
---|---|---|---|
Junior - Manga (2nd floor Children's Area) | J-MAN HOTTA v.04 | On Shelf | |
Junior - Manga (2nd floor Children's Area) | J-MAN HOTTA v.04 | Checked Out | April 6, 2024 |
More Details
Published
San Francisco : Viz, [2005].
Format
Graphic Novels & Manga
Edition
Shonen Jump Graphic Novel ed.
Language
English
ISBN
1591166888, 9781591166887, 141560052X, 9781415600528
Notes
General Note
Translated from the Japanese.
General Note
"First published in Japan in 1998 by Shueisha Inc., Tokyo"--Preliminary page.
General Note
"This graphic novel contains material that was originally published in English from Shonen Jump #25 to #29"--Preliminary page.
General Note
"This book reads from right to left"--Page 4 of cover.
Creation/Production Credits
Story by Yumi Hotta ; art by Takeshi Obata ; [translation & English adaptation, Andy Nakatani ; touch-up art & lettering, Adam Symons].
Description
Tension is high during a Go tournament between the Kaio Go Club and the Haze Go Club, particularly during the final match between Akira and Hikaru. Afterward, Hikaru and Kimihiro learn more about playing the game and Hikaru finds a way to let Sai play all the Go he desires without drawing attention.
Language
Translated from the Japanese.
Reviews from GoodReads
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Citations
APA Citation, 7th Edition (style guide)
Hotta, Y., Nakatani, A., & Obata, T. (2005). Hikaru no go (Shonen Jump Graphic Novel ed.). Viz.
Chicago / Turabian - Author Date Citation, 17th Edition (style guide)Hotta, Yumi, Andy. Nakatani and Takeshi Obata. 2005. Hikaru No Go. Viz.
Chicago / Turabian - Humanities (Notes and Bibliography) Citation, 17th Edition (style guide)Hotta, Yumi, Andy. Nakatani and Takeshi Obata. Hikaru No Go Viz, 2005.
MLA Citation, 9th Edition (style guide)Hotta, Yumi, Andy Nakatani, and Takeshi Obata. Hikaru No Go Shonen Jump Graphic Novel ed., Viz, 2005.
Note! Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy. Citation formats are based on standards as of August 2021.