Catalog Search Results
Dive Into Tech
O'Reilly offers free online access to books, audiobooks, and videos about dozens of technology topics, from web design to AI.
Learn More
Author
Pub. Date
[2015]
Language
English
Description
"This in-depth, practical guide describes high-performance computing on general purpose graphics processing units (GPGPUs) using DirectX 11. Suitable for game developers and computing professionals, the book cohesively blends principles, practice, and software engineering and includes many algorithm examples and high-quality source code to illustrate the concepts. A fully featured engine for computing and graphics helps readers avoid having to write...
Author
Pub. Date
[2015]
Language
English
Description
See Why Blender Is Right for Your Studio's PipelineBlender for Animation and Film-Based Production explores why Blender is ideal for animation films. It demonstrates Blender's capability to do the job in each production department. Whether you are a beginner or more advanced user, you'll see why Blender should be taken into consideration in animation and film production.
Pub. Date
2013
Language
English
Description
"With by section editors drawn from a variety of areas in rendering techniques, especially as concerns interactive media and games, this book covers advanced techniques that run on the DirectX or OpenGL run-times, or any other run-time with any language available. It includes topics such as geometry manipulation, rendering techniques, handheld devices programming, effects in image space, shadows, 3D Engine Design, and graphics related tools, environmental...
Author
Pub. Date
2012
Language
English
Description
"This work looks at how digital games fit into the long history of games and offers solutions to some of video games toughest design challenges. It covers the art and craft of developing a set of rules to create a contest between players or other agents, targeted specifically at digital game designers. The author outlines a somewhat radical philosophy based on thousands of years of game design, illustrating how we must adhere to these ancient principles...
Author
Pub. Date
2013.
Language
English
Description
"Want to be an App Developer? Even if you haven't read code before, you can begin with this book. iOS Game Programming with Xcode and Cocos2d serves as a start-to-finish guide for anyone looking to begin iOS development using Cocos2d and Xcode. Author Justin Dike teaches iOS game programming using high resolution images, video models, and color coded examples throughout the entire book. Anyone learning Xcode & Cocos2d, beginner or otherwise, will...
Author
Pub. Date
[2015]
Language
English
Description
"Ideal for game programmers with no prior experience with programming languages, this book covers the basics of programming and explains how C# is used to make a game in Unity3D. Interactive examples give C# code meaning. As more complex aspects of C# are explained the interactivity of example games gains depth. Common programming tasks are taught by way of making a game. The final result is a reader who is capable of understanding how to read and...
Author
Pub. Date
[2015]
Language
English
Description
Introduction and Overview James ReindersIntroduction Overview of Case Studies MotivationProgram in Tasks, Not Threads Value of Abstraction Scaling and Vectorization Advancing Programming Languages for Parallel Programming Parallel Programming in C and C++ Data Movement and Layout Summary Additional ReadingHoudini: Multithreading Existing Software Jeff LaitWhat Is Houdini? Rewrite or Refactor Patterns Copy on Write Dependencies OpenCL The Presto Execution...
Author
Pub. Date
[2015]
Language
English
Description
This one of a kind short book walks any Android developer through the process of creating mobile games using the new Android Studio IDE. What You?ll Learn How to create projects in Android Studio How to use the SDK manager to keep your Android SDK current How to commit and get projects to and from Git hub How to use OpenGL ES to load images How to react to player input How to debug your games using Android Studio.
Author
Pub. Date
©2011
Language
English
Description
"This book presents the essential math needed to describe, simulate, and render a 3D world. It provides an introduction to mathematics for game designers, including fundamentals of coordinate spaces, vectors, and matrices, orientation in three dimensions, introduction to calculus and dynamics, graphics, and parametric curves"--Provided by publisher.
Pub. Date
[2012]
Language
English
Description
"This book explores the latest developments in advanced rendering techniques in interactive media and games that run on the DirectX or OpenGL run-times or any other run-time with any language available. It covers geometry manipulation, handheld devices programming, effects in image space, shadows, 3D engine design, and environmental effects. A dedicated section on general purpose GPU programming focuses on CUDA, DirectCompute, and OpenCL examples....
Pub. Date
[2015]
Language
English
Description
Game AI Pro 2: Collected Wisdom of Game AI Professionals presents cutting-edge game artificial intelligence (AI) techniques primarily from game developers of shipped commercial games and, to a minor extent, from academia. Topics covered include AI architectures, steering and path finding, tactics/strategy, genre-specific techniques, gesture recognition, and learning techniques. The book acts as a toolbox of techniques that can be applied to many common...
Author
Pub. Date
2019.
Language
English
Description
Explains gamification, especially the Octalysis framework, as taking the elements of games that make people want to return and continue playing those games, and applying those elements to other activities, thus increasing productivity and quality in the workplace while improving the workers' experience and increasing customer satisfaction and loyalty.
Pub. Date
©2011
Language
English
Description
"A manual for both designers and users, comprehensively presenting the current state of experts' knowledge on virtual reality (VR) in computer science, mechanics, optics, acoustics, physiology, psychology, ergonomics, ethics, and related area. Designed as a reference design guide to help the reader develop a VR project, it presents the importance of the users needs and various aspects of the human computer interface (HCI). It further treats technical...
Author
Pub. Date
©2012
Language
English
Description
Today's Facebook is emerging to become tomorrow's operating system, according to some.¡Certainly, a WebOS. Web standards-based apps using HTML5, JavaScript, CSS3 and more are now possible on Facebook. Why not get started with developing and selling Facebook game apps on Facebook's App Store? Beginning Facebook Game Apps Development gets you started with building your first game apps that run on Facebook.¡Become your own "Zynga" and create your own...
Author
Pub. Date
©2011
Language
English
Description
Now that Apple has introduced the GameKit framework to its iOS SDK, you can integrate Game Center features directly into your iPhone and iPad apps. This concise cookbook shows you how it's done, with 18 targeted recipes for adding leaderboards, user authentication, achievements, multiplayer games, and many other features. How do you display players' scores and achievements? How do you create Game Center accounts and add friends? Each recipe in this...
Didn't find it?
Can't find what you are looking for? Try our Materials Request Service. Submit Request