Catalog Search Results
Author
Series
Hikaru no Go volume 16
Pub. Date
[2009]
Language
English
Description
"Since Sai's disappearance, Hikaru has given up go! Meanwhile, undefeated by his failure to pass the pro test, Isumi plays his heart out in China. His foreign training teaches him unique ways to handle the stress of mental challenges and competition. Upon his return, he asks Hikaru for a rematch! But how good will Hikaru's game be after such a long break--and without Sai?"--Publisher's web site.
Author
Series
Hikaru no Go volume 14
Pub. Date
2009, ©1998
Language
English
Description
When Hikaru convinces go master Toya Meijin to play Sai online, the meijin raises the stakes: if he wins, "sai" must reveal his true identity; if he loses, he will quit the game forever! Then, Hikaru challenges himself by playing Kurata 6 dan. How do you win a game in which both players use the same color stones?!
Author
Series
Pub. Date
[2010]
Language
English
Description
"The main storyline takes a holiday, making way for six tales that offer fresh insight into the characters and lives of Akira Toya, Tetsuo Kaga, Asumi Nase, Yuki Mitani, Atsushi Kurata and Fujiwara-no-Sai. Hikaru Shindo figures in some of these and takes center stage in the final tale when he challenges a crooked antique shop owner to a game of go in an attempt to restore an heirloom vase to its rightful owner"--Publisher's web site.
Author
Series
Pub. Date
[2011]
Language
English
Description
"The Hokuto Cup games are about to begin, and Hikaru gets caught up in some misunderstandings that make it difficult for him to concentrate on go. In the first match between Japan and China he starts out poorly and seems well on the way to a resounding defeat. Only by getting a tight grip on himself can he possibly make a showing but that's far easier said than done!"--Page 4 of cover.
Author
Series
Hikaru no Go volume 10
Pub. Date
[2007]
Language
English
Description
The main round of the pro test has begun. Everyone's feeling the pressure, no one more so than Hikaru's friend Isumi, who has failed the test twice before. Fighting off his feelings of self-doubt, Isumi faces his next opponent, who turns out to be Hikaru. But a careless mistake lands the pair in an awkward position!
Author
Series
Hikaru no Go volume 13
Pub. Date
[2008]
Language
English
Description
Hikaru and Sai are both scheduled to fight their greatest rivals, and Hikaru must find a way to win the battle without revealing his secret identity.
Author
Series
Hikaru no Go volume 8
Pub. Date
[2006]
Language
English
Description
Hikaru faces the preliminary rounds of the pro test in which he must eliminate all opponents, including one who seems to know how to exploit Hikaru's weaknesses.
Author
Series
Pub. Date
2010
Language
English
Description
"Go players under the age of 18 in Japan, Korea, and China are getting ready to qualify for the Hokuto Cup. Hikaru and Akira are both in contention for the Japanese team, but the preliminaries prove to be tough going. Stung by a reality check, Hikaru focuses like never before. But will it be enough to meet the challenge of the unconventional yet formidable go of Kiyoharu Yashiro of the Kansai Go Association?"--Page 4 of cover.
Author
Series
Pub. Date
[2005]
Language
English
Description
Tension is high during a Go tournament between the Kaio Go Club and the Haze Go Club, particularly during the final match between Akira and Hikaru. Afterward, Hikaru and Kimihiro learn more about playing the game and Hikaru finds a way to let Sai play all the Go he desires without drawing attention.
Author
Series
Hikaru no Go volume 15
Pub. Date
2009
Language
English
Description
Hikaru ignores Sai's pleas to let him play Go, and then Sai vanishes! Where has he gone? Will he come back? Can Hiraku play with Sai's coaching?
Author
Series
Pub. Date
2011
Language
English
Description
"Hikaru is in the toughest battle of his life when he faces Ko Yong Ha, Korea's top player in the Hokuto Cup tournament. The stakes, however, aren't for personal glory but for something far deeper, something that differentiates a mere game from a way of life. Hikaru knows what this means to him, but will he understand what it means to the new wave of go players and, indeed, the game of go itself?"--Amazon.com
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