Catalog Search Results
Author
Language
English
Description
Learn Game Design, Prototyping, and Programming with Today's Leading Tools: Unity™ and C# Award-winning game designer and professor Jeremy Gibson has spent the last decade teaching game design and working as an independent game developer. Over the years, his most successful students have always been those who effectively combined game design theory, concrete rapid-prototyping practices, and programming skills. Introduction to Game Design, Prototyping,...
Author
Pub. Date
2016.
Language
English
Description
The author of the landmark work On Killing reveals how violent video games have ushered in a new era of mass homicide--and what we must do about it. Paducah, Kentucky, 1997: a 14-year-old boy shoots eight students in a prayer circle at his school. Littleton, Colorado, 1999: two high school seniors kill a teacher, twelve other students, and then themselves. Utoya, Norway, 2011: a political extremist shoots and kills sixty-nine participants in a youth...
5) Eagle Strike
Author
Series
Alex Rider adventures volume 4
Pub. Date
2004.
Language
English
Description
After a chance encounter with assassin Yassen Gregorovich in the South of France, teenage spy Alex Rider investigates international pop star and philanthropist Damian Cray whose new video game venture hides sinister motives involving Air Force One, nuclear missiles, and the international drug trade.
Series
Language
English
Description
Peppa is a loveable, cheeky little piggy who lives with her younger brother George, Mummy Pig and Daddy Pig. Peppa's favorite things include playing games, dressing up, days out and jumping in muddy puddles. Her adventures always end happily with loud snorts of laughter.
Pub. Date
2014
Language
English
Description
Thanks to the school bully, Pac-Man accidentally opens the portal to the Netherworld, unleashing an army of ghosts, led by the fiery Lord Betrayus! Lucky for Pac World, the Legend of Last Yellow Orb proves to be true. Thanks to power-berries from the ancient Tree Of Life, young Pac has the ability to eat the ghost and burp out their eyeballs! Wow! Unfortunately, the ghosts manage to steal the Tree Of Life, which could mean the end of Pac World!
Author
Pub. Date
2009
Language
English
Description
Computer games are big business - tens of billions of dollars are spent annually by the worldwide video games market. The cost of producing video games has ballooned to beyond 20 million dollars in many cases, and team sizes are quickly growing past 100 team members. At the center of this storm is the producer - one person who transforms the money, the hours spent by the team, and the latest technology into a work of art that millions of people will...
Author
Language
English
Description
Presents over 100 sets of questions, or different lenses, for viewing a game's design. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. New to this edition: many great examples...
Author
Language
English
Description
This second edition of C# Game Programming Cookbook for Unity 3D expounds upon the first with more details and techniques. With a fresh array of chapters, updated C# code and examples, Jeff W. Murray's book will help the reader understand structured game development in Unity unlike ever before. New to this edition is a step-by-step tutorial for building a 2D infinite runner game from the framework and scripts included in the book. The book contains...
Author
Pub. Date
2007
Language
English
Description
"Developing and understanding advanced signal processing techniques for the analysis of EEG signals is crucial in the area of biomedical research. This book focuses on these techniques, providing expansive coverage of algorithms and tools from the field of digital signal processing. It discusses their applications to medical data, using graphs and topographic images to show simulation results that assess the efficacy of the methods." "The information...
Author
Pub. Date
2005
Language
English
Description
Assuming a solid grounding in Java, this guide introduces the Java imaging and sound classes available in J2SE 1.4 and J2SE 5.0 for 2D games, and explains how to program 3D games using Java 3D, Java's scene graph API. Davison (computer engineering, Prince of Songkla University, Thailand) covers sampled audio synthesis, side scrollers, sprites, animation, particle systems, shooting techniques, landscape and scenery creation, and network programming....
Author
Pub. Date
2008
Language
English
Description
IF EVIL'S YOUR NAME, THEN THESE ARE YOUR GAMES! Always wanted to be a genius game creator? This Evil Genius guide goes far beyond a typical programming class or text to reveal insider tips for breaking the rules and constructing wickedly fun games that you can tweak and customize to suit your needs! In Programming Video Games for the Evil Genius, programming wunderkind Ian Cinnamon gives you everything you need to create and control 57 gaming projects....
Author
Pub. Date
[2018]
Language
English
Description
In just 24 lessons of one hour or less, Sams Teach Yourself Unity Game Development in 24 Hours will help you master the Unity 2018 game engine at the heart of Ori and the Blind Forest, Firewatch, Monument Valley, and many other sizzling-hot games! This book's straightforward, step-by-step approach teaches you everything from the absolute basics through sophisticated game physics, animation, and mobile device deployment techniques. Every lesson builds...
Author
Pub. Date
[2023]
Language
English
Description
Master the fundamental programming skills needed to create your own computer games in GameMaker. This book shows how to use GameMaker to build and publish cross-platform games. Each chapter covers a certain programming element, including layers, variables, and so on. You will also learn how to design levels in your games, draw sprites to populate your virtual worlds, and build GUIs for your menus and game interfaces. GameMaker Fundamentals also provides...
Author
Pub. Date
[2019]
Language
English
Description
Expand your basic knowledge of Python and use PyGame to create fast-paced video games with great graphics and sounds. This second edition shows how you can integrate electronic components with your games using the build-in general purpose input/output (GPIO) pins and some Python code to create two new games. You'll learn about object-oriented programming (OOP) as well as design patterns, such as model-view-controller (MVC) and finite-state machines...
20) XNA 3D primer
Author
Series
Pub. Date
©2010
Language
English
Description
This Wrox Blox will guide you through the world of 3D programming and give you solid knowledge and a foundation in game programming using Microsoft's XNA Framework. You will learn the fundamentals from 3D mathematics to model animation, including all the subjects needed to start developing 3D games, such as how to position objects in 3D space, handle collision detection, control the game camera, and understand the basics of shaders - special programs...
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