Catalog Search Results
Author
Series
Pub. Date
2003
Language
English
Description
Goku is dead, but he searches in the afterlife for Kaio-sama, the Lord of Worlds, to ask to be trained in the martial arts techniques reserved for the gods. Meanwhile, Piccolo is training Goku's son Gohan to reach his full potential. Time is of the essence, for there are only nine months to go before the evil Sayans, Vegeta and Nappa, will arrive, determined to wipe Earth clean of all life!
Author
Series
Pub. Date
2004
Language
English
Description
Hikaru Shindo is like any sixth-grader in Japan: a pretty normal school boy with a two-tone head of hair and a penchant for antics. One day, he finds an old bloodstained Go board in his grandfather's attic-- and that's when things get really interesting. Trapped inside the Go board is Fujiwara-no-Sai, the ghost of an ancient Go master who taught the strategically complex board game to the Emperor of Japan many centuries ago.
Author
Series
Pub. Date
[2004]
Language
English
Description
"With sure and steady moves, Sai and Hikaru are making a name for Hikaru Shindo as the one who might possibly beat the venerable Akira Toya ... Principals, teachers and Go tournament kids alike are all wondering who this unruly bronco of a Go player is."--Cover.
Author
Series
Pub. Date
[2005]
Language
English
Description
Akira is beginning a new school year at Kaio Middle School. With his daunting reputation as the Toya Meijin's son, Akira finds he must prove himself to more than a few mean and jealous classmates. And with the help of upper-classman Yuri Hidaka, Akira finds the confidence to persevere in his hunt to beat Hikaru. Meanwhile, Hikaru is having a hard enough time just trying to find a third teammate to play in the Haze Middle School Go Club. A possible...
Author
Series
Pub. Date
[2005]
Language
English
Description
Tension is high during a Go tournament between the Kaio Go Club and the Haze Go Club, particularly during the final match between Akira and Hikaru. Afterward, Hikaru and Kimihiro learn more about playing the game and Hikaru finds a way to let Sai play all the Go he desires without drawing attention.
Author
Series
Pub. Date
[2005]
Language
English
Description
When Eiji succumbs to exhaustion, the school's chances of securing the crucial win over St. Rudolph's fades with each drop of their hard-earned sweat. Then, Seishun's setback turns into an even more daunting situation when their team equalizer, Ryoma Echizen, treads unfamiliar waters in his match.
"Fresh from winning four consecutive U.S. Junior tournaments, The Prince of Tennis, Ryoma Echizen has enrolled at Seishun Academy. With undeniable skill...
Author
Series
Pub. Date
2005
Language
English
Description
"Fresh from winning four consecutive U.S. Junior tournaments, The Prince of Tennis, Ryoma Echizen has enrolled at Seishun Academy. With undeniable skill and talent-- not to mention a shameless cockiness that irks even the most seasoned adults-- Ryoma steps up to the challenge of leading his team all the way to the Nationals"--Page 4 of cover.
Author
Series
Pub. Date
2005.
Language
English
Description
As spies from rival schools continue to gather information about the Seishun players, Tezuka (the team captain) Ryoma to a duel to settle their differences. Which player will come out on top and what peril lurks behind the mask of St. Rudolph's manager and strategist Hajime Mizuki?
Author
Series
Pub. Date
[2005]
Language
English
Description
Josui played an incredible match against their cross-town rivals and find themselves fielding inquiries from players who want to join their team. One of them is Yuki Kojima, the team's manager, who is cute, sweet, plays a mean game of soccer--and female. Now all Team Josui needs is a coach.
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