Making isometric social real-time games with HTML5, CSS3, and Javascript
(eBook)

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Average Rating
Published
Sebastopol, CA : O'Reilly, ©2011.
ISBN
9781449315788, 144931578X, 9781449315238, 1449315232, 9781449309664, 1449309666
Physical Desc
1 online resource (xiii, 135 pages) : illustrations
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Format
eBook
Language
English

Notes

Description
Anyone familiar with Zynga's Farmville understands how fun and addictive real-time social games can be. This hands-on guide shows you how to design and build one of these games from start to finish, with nothing but open source tools. You'll learn how to render graphics, animate with sprites, add sound, validate scores to prevent cheating, and more, using detailed examples and code samples. By the end of the book, you'll complete a project called Tourist Resort that combines all of the techniques you've learned. You'll also learn how to integrate your game with Facebook. If you're familiar with.
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O'Reilly,O'Reilly Online Learning Platform: Academic Edition (EZproxy Access)

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Citations

APA Citation, 7th Edition (style guide)

Pagella, M. A. (2011). Making isometric social real-time games with HTML5, CSS3, and Javascript . O'Reilly.

Chicago / Turabian - Author Date Citation, 17th Edition (style guide)

Pagella, Mario Andrés. 2011. Making Isometric Social Real-time Games With HTML5, CSS3, and Javascript. O'Reilly.

Chicago / Turabian - Humanities (Notes and Bibliography) Citation, 17th Edition (style guide)

Pagella, Mario Andrés. Making Isometric Social Real-time Games With HTML5, CSS3, and Javascript O'Reilly, 2011.

MLA Citation, 9th Edition (style guide)

Pagella, Mario Andrés. Making Isometric Social Real-time Games With HTML5, CSS3, and Javascript O'Reilly, 2011.

Note! Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy. Citation formats are based on standards as of August 2021.