The game audio tutorial : a practical guide to sound and music for interactive games
(eBook)

Book Cover
Average Rating
Contributors
Published
Amsterdam : Boston : Focal Press/Elsevier, ©2011.
ISBN
0240817265, 9780240817262
Physical Desc
1 online resource (1 volume) : illustrations
Status

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More Details

Format
eBook
Language
English

Notes

Bibliography
Includes bibliographical references and index.
Description
Design and implement video game sound from beginning to end with this hands-on course in game audio. Music and sound effects speak to players on a deep level, and this book will show you how to design and implement powerful, interactive sound that measurably improves gameplay. If you are a sound designer or composer and want to do more than just create audio elements and hand them over to someone else for insertion into the game, this book is for you. You'll understand the game development process and implement vital audio experiences-not just create music loops or one-off sound effects. The Game Audio Tutorial isn't just a book-you also get a powerful website (www.thegameaudiotutorial.com).
Local note
O'Reilly,O'Reilly Online Learning Platform: Academic Edition (EZproxy Access)

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Citations

APA Citation, 7th Edition (style guide)

Stevens, R., & Raybould, D. (2011). The game audio tutorial: a practical guide to sound and music for interactive games . Boston : Focal Press/Elsevier.

Chicago / Turabian - Author Date Citation, 17th Edition (style guide)

Stevens, Richard and Dave. Raybould. 2011. The Game Audio Tutorial: A Practical Guide to Sound and Music for Interactive Games. Boston : Focal Press/Elsevier.

Chicago / Turabian - Humanities (Notes and Bibliography) Citation, 17th Edition (style guide)

Stevens, Richard and Dave. Raybould. The Game Audio Tutorial: A Practical Guide to Sound and Music for Interactive Games Boston : Focal Press/Elsevier, 2011.

MLA Citation, 9th Edition (style guide)

Stevens, Richard, and Dave Raybould. The Game Audio Tutorial: A Practical Guide to Sound and Music for Interactive Games Boston : Focal Press/Elsevier, 2011.

Note! Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy. Citation formats are based on standards as of August 2021.