Game audio with FMOD and Unity
(eBook)

Book Cover
Average Rating
Published
New York : Routledge, Taylor & Francis Group, 2019.
ISBN
9780429850332, 0429850336, 9780429455971, 0429455976, 9780429850349, 0429850344, 9780429850325, 0429850328
Physical Desc
1 online resource
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More Details

Format
eBook
Language
English

Notes

Bibliography
Includes bibliographical references and index.
Description
Game Audio with FMOD and Unity introduces readers to the principles and practice of game audio through the process of creating their own First Person Shooter (FPS) game. All the basics are covered, as well as a simple introduction to coding. Using the free software Unity and FMOD Audio Middleware, the reader will be able to create a game of their own and develop a portfolio that demonstrates their capacities in interactive sound design. Perfect for classroom use or independent study, Game Audio with FMOD and Unity also comes with a full suite of audio assets provided on a companion website.
Local note
O'Reilly,O'Reilly Online Learning Platform: Academic Edition (EZproxy Access)

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Citations

APA Citation, 7th Edition (style guide)

Robinson, C. (2019). Game audio with FMOD and Unity . Routledge, Taylor & Francis Group.

Chicago / Turabian - Author Date Citation, 17th Edition (style guide)

Robinson, Ciarán. 2019. Game Audio With FMOD and Unity. Routledge, Taylor & Francis Group.

Chicago / Turabian - Humanities (Notes and Bibliography) Citation, 17th Edition (style guide)

Robinson, Ciarán. Game Audio With FMOD and Unity Routledge, Taylor & Francis Group, 2019.

MLA Citation, 9th Edition (style guide)

Robinson, Ciarán. Game Audio With FMOD and Unity Routledge, Taylor & Francis Group, 2019.

Note! Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy. Citation formats are based on standards as of August 2021.