The art of doing : video game creation with Python and Pygame
(eVideo)
Contributors
Published
[Birmingham, United Kingdom] : Packt Publishing, [2021].
Edition
[First edition].
Physical Desc
1 online resource (1 video file (17 hr., 18 min.)) : sound, color.
Status
Description
Loading Description...
Subjects
LC Subjects
OCLC Fast Subjects
Also in this Series
Checking series information...
More Details
Format
eVideo
Language
English
Notes
General Note
"Updated in October 2021."
Participants/Performers
Michael Eramo, presenter.
Description
From simple games using single images to complex games using classes and 100 sprites, this course will teach you how to do it all! Have you learned the fundamentals of Python and then asked yourself: what's next? Then this course is for you. We'll begin by learning the fundamentals of the Pygame library and video game design as we move on to making four incredibly fun, arcade-style games called Feed the Dragon, Click the Clown, Snake, and Burger Dog. We will then proceed to the concepts of classes and inheritance in Python, which are crucial tools for taking our games to the next level using Sprites and Sprite Groups. If, you have not worked with classes before, you need not worry, we've got you covered. We will spend some time learning more intermediate concepts such as how to use sprites, sprite groups, and various sprite collision detection methods as we move on to making two intermediate-level games called Monster Wrangler and Space Invaders. The third part of this course focuses on more advanced topics such as creating a tile map and using/reading it to create more complex-level designs, using 2-dimensional vectors to aid with more complex player movements such as running and jumping under forces of friction and gravity, and adding character animations to make our games really come to life! We will apply these concepts as well as all our previous knowledge to make one last game called Zombie Knight, which is the final project. By the end of this course, you will be able to put forward your own game ideas and feel confident enough in your abilities to create them.
Local note
O'Reilly,O'Reilly Online Learning Platform: Academic Edition (EZproxy Access)
Citations
APA Citation, 7th Edition (style guide)
Eramo, M. (2021). The art of doing: video game creation with Python and Pygame ([First edition].). Packt Publishing.
Chicago / Turabian - Author Date Citation, 17th Edition (style guide)Eramo, Michael. 2021. The Art of Doing: Video Game Creation With Python and Pygame. Packt Publishing.
Chicago / Turabian - Humanities (Notes and Bibliography) Citation, 17th Edition (style guide)Eramo, Michael. The Art of Doing: Video Game Creation With Python and Pygame Packt Publishing, 2021.
MLA Citation, 9th Edition (style guide)Eramo, Michael. The Art of Doing: Video Game Creation With Python and Pygame [First edition]., Packt Publishing, 2021.
Note! Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy. Citation formats are based on standards as of August 2021.