Tracey West
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Diego is under the spell of the wizard Maldred who wants to control the Naga, an enormous dragon that lives deep within the Earth, and plans to use Diego to steal the two keys necessary for that purpose; the first key is guarded by Argent, the silver dragon, and Jean his dragon master, so Drake, Bo, Carlos, and their dragons travel to Gallia to try and stop the theft and break the spell on Diego.
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The evil wizard Maldred has stolen the gold and silver keys which will allow him to release the Naga, the powerful earthquake dragon at the center of the earth--so Drake and several of the other Dragon Masters travel to the Naga's Temple in the Dragon Islands, to try and stop Maldred, and prevent him and the earthquake dragon from destroying the kingdom.
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Dragon masters volume 14
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"The Dragon Masters have defeated the evil wizard Maldred, but not before the Kingdom of Bracken was devastated by Naga, the earthquake dragon; now Drake and his dragon, Worm, must appeal to the spring dragon, Fallyn, who is their only hope of restoring Bracken before its people starve--but Fallyn lives deep inside a secret fairy world, and Drake must pass a series of tricky tests before he can even make his appeal."--Publisher's description.
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Dragon masters volume 12
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Having taken the silver key, the evil wizard Maldred is after the gold key, which is protected by the Gold Dragon and her Dragon Master, Darma, but by the time Drake and Rori get there, Eko and her Thunder Dragon have seized the gold key--so together the three dragon masters, follow her through the portal to Maldred's tower, but without their dragons will they be able to stop Maldred and his deluded helper, or even save themselves?
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Dragon masters volume 18
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English
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Drake's friends Mina and Caspar, their dragons, and Worm were trapped in stone by the evil wizard Astrid who has stolen their dragons' powers, but Drake himself was saved from a similar fate by Astrid's sister Hulda; now because of his strong connection with Worm, Drake is able to help his dragon to break free, but to free the others they need the assistance of three other dragons--a lava dragon, a sea dragon, and a wind dragon--and they have to do...
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The wizard Astrid is planning to cast the False Life spell which will bring to life the bones of giant ancient beasts and allow her to conquer all the kingdoms; in order to prevent her the Dragon Masters must find the Wind Dragon, the final dragon needed to undo the spell--but that dragon and her Dragon Master are captives, and it is up to Drake and his friends to rescue them, and hope they are in time to stop Astrid.
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Dragon masters volume 16
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The city of Remus is being torn apart by a duel between two wizards, and Drake, Petra, and Griffith have traveled there to assist a blind dragon master, Tessa, in sorting out the situation; using the sound dragon's unique power to manipulate sound waves, the dragon masters retrieve the Power Crystal which is embedded inside an unbreakable rock, but will it be able to absorb the cloud of uncontrolled magic that is threatening the city before it is...
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"The dark wizard Maldred has trapped dragon master Eko as well as wizards who have opposed him, all of them frozen in time and space inside a wall in his hideout; so Drake and Worm set out to seek the help of the Time Dragon--but when a imp named Beezel interferes Drake ends up back in his own past, and he must find a way to get back to the present." --
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Dragon masters volume 17
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Not all of the wizards who were freed from Maldred's time-trap were good wizards; one of them, Astrid, is planning on working a spell that will bring to life the bones that lie scattered in the Fortress of the Stone Dragon, bones that belonged to creatures much bigger than dragons--and when his friends are turned to stone it is up to Drake to find a way to save them, including his own dragon, Worm.
54) Sprite's secret
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Pixie tricks (Scholastic Branches) volume 1
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English
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Fourteen fairies have escaped into our world, all different, and all capable of causing great harm--and it is up to an eight-year-old girl named Violet and a Pixie Tricker, a fairy called Sprite-of-the-Green-Petals-from-the-Whispering-Woods, to trick them and send them back to their own world.
55) The angry elf
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Violet and her fairy friend Sprite hatch a plan to catch Fixit, a toy-making elf whose lack of appreciation drives him to mess with all the toys in town, but pixies Rusella and Spoiler are determined to thwart Violet and Sprite's plans.
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Sprite and Violet are planning to tackle a particularly large pixie when their attention is diverted to the gremlin Jolt who likes to mess with electrical things, and who has trapped Violet's cousin, Leon, inside a video game; and it is up to the two of them to get Leon, and themselves, out of the game, and Jolt back where he belongs--if they can survive the infamous level eleven.
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Two pixies are double trouble for Violet, Leon, and their fairy friend Sprite; they have to find a way to trick Bogey Bill, a goblin who loves Halloween and scaring people, and Buttercup who has cast a spell on the whole school that has all the children hiccuping uncontrollably--and with the help of a good fairy named Robert B. Gnome they come up with a way to deal with both at once.
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Violet, her cousin Leon, and the Pixie Tricker Sprite have a serious problem: the fairy they are dealing with now is a water sprite named Aquamarina, who is not only messing up plumbing all over town, but has made a home in a fish tank at the pet store, and has turned anyone who sees her into fish--in the water she is powerful so the three fairy-hunters must come up with a way to trick her onto dry land where she can be overcome.