Catalog Search Results
Author
Pub. Date
2021.
Language
English
Description
ink is a narrative scripting language designed for use with game engines such as Unity through a plugin that provides an application programming interface (API) to help you to move between the branches of a story and access the values within it. Hands-On Dynamic Story Scripting with the ink Scripting Language begins by showing you how ink understands stories and how to write some simple branching projects. You'll then move on to advanced usage with...
Author
Series
Gameknight999. Mystery of Herobrine volume 1
Pub. Date
[2015]
Language
English
Description
"With his sister stuck in Minecraft, Gameknight999 will have to face a new enemy to save her!"--Page 4 of cover.
Author
Pub. Date
2019.
Language
English
Description
"Curious about game development but afraid to get into it because it seems too hard? Fear no more! With this course, you will learn how to develop games with one of the most popular engines in the industry. You will learn only relevant and practical information, and appreciate how it applies to the real world. By the end of this course, you will have a full-scale 3D game, similar to indie favorites such as Dear Esther, Amnesia, and Gone Home. In only...
Author
Pub. Date
[2015]
Language
English
Description
"In this webcast, we'll build a game in Unity from start to finish. Starting with some basic assets, we'll demonstrate and talk through the entire process of building a complete 2D game of Asteroids, complete with gameplay, physics, lighting, and user interface. We'll then turn the floor over to questions from the audience. If you're just getting started using Unity, or if you want to discover a fantastic tool for creating 2D and 3D cross-platform...
Author
Language
English
Description
If you want to design and build cutting-edge video games but aren't sure where to start, then the SECOND EDITION of the acclaimed Level Up! is for you! This updated edition provides clear and well-thought out examples that forgo theoretical gobbledygook with charmingly illustrated concepts and solutions based on years of professional experience. Teaches you how to develop marketable ideas, what perils and pitfalls await during a game's pre-production,...
266) Let's play: programmieren lernen mit Python und Minecraft : Plugins erstellen ohne Vorkenntnisse
Author
Pub. Date
2022.
Language
Deutsch
Description
Erschaffe deine eigene Welt: mächtige neue Waffen erstellen wie z.B. ein Feuerschwert, auf Knopfdruck Türme und ganze Häuser bauen, automatisch auf Veränderungen in der Welt reagieren Neue Crafting-Rezepte und eigene Spielmodi entwickeln wie z.B. eine Schneeballschlacht mit Highscore-Liste Mit umfangreicher Referenz zu allen Programmierbefehlen Programmieren lernen mit Python ohne Vorkenntnisse Du spielst schon lange Minecraft und denkst,...
Pub. Date
[2022]
Language
English
Description
Unreal Engine, the world's most open and advanced real-time 3D creation system, provides the tools and assets you need to create truly expansive worlds for your players, participants, and stakeholders to explore, using content that scales. Unreal Engine 5 empowers creators across all industries to deliver stunning real-time content and experiences. In this course, you will learn how to make a Zombie Survivor FPS game. You will learn to set up, step-by-step,...
Author
Pub. Date
2016.
Language
English
Description
Design and code your own 2D and 3D games efficiently using OpenGL and C++About This Book Create 2D and 3D games completely, through a series of end-to-end game projects Learn to render high performance 2D and 3D graphics using OpenGL Implement a rudimentary game engine using step-by-step codeWho This Book Is ForIf you are a prospective game developer with some experience using C++, then this book is for you. Both prospective and experienced game programmers...
Author
Pub. Date
[2014]
Language
English
Description
IntroductionThe Changing TideWhat This Book Is NotWhat Is a Social Game? Are Mobile Games Social? Meet Your CompetitionBBS Games and MUDsMMOsJust Being Multiplayer Doesn't Make You SocialGreat Mobile Games ARE SocialInterview with Words with Friends Creators, The BettnersHistory of Game MonetizationWhat Do We Mean By MonetizationA Brief History of Game MonetizationInterview with Richard Garriott, ""The Three Grand Eras of Gaming""Why Create a Social...
Author
Pub. Date
[2016]
Language
English
Description
The play-focused, step-by-step guide to creating great game designs This book offers a play-focused, process-oriented approach for designing games people will love to play. Drawing on a combined 35 years of design and teaching experience, Colleen Macklin and John Sharp link the concepts and elements of play to the practical tasks of game design. Using full-color examples, they reveal how real game designers think and work, and illuminate the amazing...
Author
Pub. Date
2023.
Language
English
Description
If you’re in search of a cutting-edge actionable guide to game design, your quest ends here! Immerse yourself in the fundamentals of game design with expert guidance from veterans with decades of game design experience across a variety of genres and platforms. The second edition of this book remains dedicated to its original goal of helping you master the fundamentals of game design in a practical manner with the addition of some of the latest trends...
Author
Pub. Date
[2023]
Language
English
Description
Master the fundamental programming skills needed to create your own computer games in GameMaker. This book shows how to use GameMaker to build and publish cross-platform games. Each chapter covers a certain programming element, including layers, variables, and so on. You will also learn how to design levels in your games, draw sprites to populate your virtual worlds, and build GUIs for your menus and game interfaces. GameMaker Fundamentals also provides...
Author
Pub. Date
[2017]
Language
English
Description
Game apps are one of the most popular categories in the Apple iTunes App Store. In response, James Goodwill, Wesley Matlock and Apress introduce you to the update of this best selling book, Beginning Swift Games Development for iOS, Second Edition. In this book, you'll learn the fundamental elements of the new Swift 3 programming language as applied to game development for new iOS 10. What you'll learn Discover what's in the new Swift 3 programming...
Author
Pub. Date
2003
Language
English
Description
Chris Crawford on Game Design is all about the foundational skills behind the design and architecture of a game. Without these skills, designers and developers lack the understanding to work with the tools and techniques used in the industry today. Chris Crawford, the most highly sought after expert in this area, brings an intense opinion piece full of personality and flare like no other person in this industry can. He explains the foundational and...
280) The new order
Author
Series
Elementia chronicles volume 2
Language
English
Formats
Description
The followers of President Stan confront divided loyalties and the dual threats of King Kev's minions and an increasingly dangerous Noctem Alliance.
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